Most of the activities our ancestors spent the majority of their time on have been automated or largely replaced by technology. Chances are good that the majority of your great-great grandparents were farmers, but few of us today hunt, gather, plant, harvest, or otherwise spend our days physically producing food; few of us will ever build our own houses or even sew our own clothes.
Evolution has (probably) equipped us with neurofeedback loops that reward us for doing the sorts of things we need to do to survive, like hunt down prey or build shelters (even chimps build nests to sleep in,) but these are precisely the activities that we have largely automated and replaced. The closest analogues to these activities are now shopping, cooking, exercising, working on cars, and arts and crafts. (Even warfare has been largely replaced with professional sports fandom.)
Society has invented vicarious thrills: Books, movies, video games, even roller coasters. Our ability to administer vicarious emotions appears to be getting better and better.
And yet, it’s all kind of fake.
Exercising, for example, is in many ways a pointless activity–people literally buy machines so they can run in place. But if you have a job that requires you to be sedentary for most of the day and don’t fancy jogging around your neighborhood after dark, running in place inside your own home may be the best option you have for getting the post-running-down prey endorphin hit that evolution designed you to crave.
A sedentary lifestyle with supermarkets and restaurants deprives us of that successful-hunting endorphin hit and offers us no logical reason to go out and get it. But without that exercise, not only our physical health, but our mental health appears to suffer. According to the Mayo Clinic, exercise effectively decreases depression and anxiety–in other words, depression and anxiety may be caused in part by lack of exercise.
So what do we do? We have to make up some excuse and substitute faux exercise for the active farming/gardening/hunting/gathering lifestyles our ancestors lived.
By the way, about 20% of Americans are on psychiatric medications of some sort, [warning PDF] of which anti-depressants are one of the most commonly prescribed:
Overall, the number of Americans on medications used to treat psychological and behavioral disorders has substantially increased since 2001; more than one‐in‐five adults was on at least one
of these medications in 2010, up 22 percent from ten years earlier. Women are far more likely to take a drug to treat a mental health condition than men, with more than a quarter of the adult
female population on these drugs in 2010 as compared to 15 percent of men.
Women ages 45 and older showed the highest use of these drugs overall. …
The trends among children are opposite those of adults: boys are the higher utilizers of these medications overall but girls’ use has been increasing at a faster rate.
This is mind-boggling. 1 in 5 of us is mentally ill, (supposedly,) and the percent for young women in the “prime of their life” years is even higher. (The rates for Native Americans are astronomical.)
Lack of exercise isn’t the only problem, but I wager a decent chunk of it is that our lives have changed so radically over the past 100 years that we are critically lacking various activities that used to make us happy and provide meaning.
Take the rise of atheism. Irrespective of whether God exists or not, many functions–community events, socializing, charity, morality lessons, etc–have historically been done by religious groups. Atheists are working on replacements, but developing a full system that works without the compulsion of religious belief may take a long while.
Sports and video games replace war and personal competition. TV sitcoms replace friendship. Twitter replaces real life conversation. Politics replace friendship, conversation, and religion.
There’s something silly about most of these activities, and yet they seem to make us happy. I don’t think there’s anything wrong with enjoying knitting, even if you’re making toy octopuses instead of sweaters. Nor does there seem to be anything wrong with enjoying a movie or a game. The problem comes when people get addicted to these activities, which may be increasingly likely as our ability to make fake activities–like hyper-realistic special effects in movies–increases.
Given modernity, should we indulge? Or can we develop something better?